Edwin and Phil talk about a number of things, including game lore in today’s podcast.
We take a look at constructing game lore for our FPS “Augment Me” and how that effects gameplay and the player’s actions and choices.
We also discuss story-telling in general and how crucial we find the creation of a detailed and engaging tale.
Augment Me
Game Lore, unfolding
Putting together the adventures of Diana in the Silent Fortress has thrown up interesting challenges where we are always asking ourselves what his various actions will achieve or trigger in terms of finding weapons or augmentable robot limbs.
And what are the robots doing in the catacombs of the ancient fortress?
And talk. Lots of that, too. Listen to us…
Here’s a picture of the game we’d like to make. Gotta aim for the heavens, right, kids? Maybe next year the AI can help us make this one. Looks like a big boss fight.

You can download this podcast as a PDF transcription here:
Or you can read the transcription right here (on site).
- Catacomb Assets (by Toby Fredson)
- Musings from the Purple Zone (blog)
- Purple Zone (more about lore)

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