Author: Objectman

  • Pretty Kitty Gone

    Pretty Kitty Gone

    Pretty Kitty Gone is our 2D top-down Halloween game about catching a runaway Sphynx in a haunted graveyard. How Phil and I made it, what AI did and didn’t do, and what the 2026 data says about AI and Steam sales.

  • Playing Kafka game review (transcript)

    Playing Kafka – Voice-Only Review (Transcript) Export note: This transcript was exported on Dec 11, 2025 — playing-kafka-review-voice-only (Completed 12/11/25). Transcript by Rev.com. Transcript Edwin (00:01): Okay. Oh, what’s the date today? 8th of December, 2025. Yeah, I believe so. Someone will be hearing this now on Aplha Centauri in a hundred years or so.…

  • Ever Expanding Game Lore (transcript)

    Augment Me Podcast 28/11/25: AM’s Ever Expanding Lore Source: “am-ever-expanding-lore.pdf” · Transcript by Rev.com · 15 pages · Completed 11/28/25 Table of contents Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 7 Page 8 Page 9 Page 10 Page 11 Page 12 Page 13 Page 14 Page 15 Page 1…

  • Playing Kafka

    Playing Kafka

    FREE on Steam (iOS/Android) (Review and general talk about Interactivity) Phil & Ed love interesting games – and this novel-to-game triptych is not the usual run of the mill. Below is a video of Playing Kafka game play. Sometimes watching a full YouTube game play can be as much fun as playing the game itself.…

  • Ever Expanding Game Lore

    Ever Expanding Game Lore

    Edwin and Phil talk about a number of things, including game lore in today’s podcast.   We take a look at constructing game lore for our FPS “Augment Me” and how that effects gameplay and the player’s actions and choices. We also discuss story-telling in general and how crucial we find the creation of a…

  • Musings from the Purple Zone

    Musings from the Purple Zone

    It’s been a while. But we’re game testing action in the Purple Zone. tryong to stay as Roguelite as humanly possible. Early stage gameplay Most of what we are doing is creating story and lore. We don’t just want our players to go around shooting stuff. We’re too old for that. Because our background is…

  • Game Development & AI

    Game Development & AI

    In this podcast we talk about game development on our new short game, “Toilet Hero” (pic above). We also talk in depth about AI in Game Development. You can call yourself a serious game developer once you upload a game! And your game must be widely available to be bought or played on steam.com or…

  • Animism, Cat Diapers & Dropships

    Animism, Cat Diapers & Dropships

    In this podcast we talk about “Bot Lore” in our game. By replacing human limbs with robot parts, the Player increases their spritual awaress while at the same time losing a little bit of ego. As you lose limbs fighting robots, the more you understand the spiritual aspects of robot life. The following “gamedev chat”…

  • Fruit Merge

    Fruit Merge

    FREE on iOS / Android (in-app purchases) Phil loves games that don’t ask much of you. He sees them as a form of meditation. He likes the relaxing way this game burns 15 minutes in a waiting room. We all do, right? Phil: What I was actually going to say is that I’m playing this…

  • Please Touch the Artwork

    Please Touch the Artwork

    A$4.35 on special The assumption I make about Version 2 games is that the original vesion must be good. This felt good right off the bat. I’m all about narrative. I really hate games that arrest the narrative – those games that basically stop you from playing. “Please Touch the Artwork” is a puzzle game…